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Dave Stark
7034
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Posted - 2014.10.07 12:41:00 -
[1] - Quote
so basically, you want a hulk with a cov-ops cloak?
yeah, that's about as likely to happen as christmas in july. |
Dave Stark
7034
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Posted - 2014.10.07 12:50:00 -
[2] - Quote
Gully Alex Foyle wrote:I agree with the op.
Why not have lowsec ore give +50% minerals, or more?
It's way more risky than in highsec.
Would be nice for small-time solo miners like the op, and somebody might organize mining ops, with pvp ships roaming close by ready to engage.
Would be fun for all, now it just isn't worth it for anybody
because then people whine that the price of minerals falls when the oversupply screws the market, so people want even more minerals, so the cycle repeats until the following things are true.
high sec mining is better isk/hour. null sec mining income is through the floor due to the flood of minerals from low sec. low sec mining is still **** isk/hour and just as risky.
the isk/hour of mining is a reflection of the player driven economy, there's nothing ccp can do about the isk/hour of mining. if you want to make more isk, do activities that generate more isk. |
Dave Stark
7035
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Posted - 2014.10.07 14:12:00 -
[3] - Quote
0wl wrote:Dave Stark wrote:so basically, you want a hulk with a cov-ops cloak?
yeah, that's about as likely to happen as christmas in july. I'm not a fan of flying pinata's, personally.
so you want a prospect with the yield of a hulk? which is even more unbalanced. |
Dave Stark
7037
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Posted - 2014.10.08 14:04:00 -
[4] - Quote
0wl wrote:Dave Stark wrote:0wl wrote:Dave Stark wrote:so basically, you want a hulk with a cov-ops cloak?
yeah, that's about as likely to happen as christmas in july. I'm not a fan of flying pinata's, personally. so you want a prospect with the yield of a hulk? which is even more unbalanced. At what stage in the thread or original post did I mention anything about changing the ship? I'm pretty sure I said it was fine the way it was. The point of the original post is about the risk vs reward balance low-sec mining has over high-sec, with the perefectly capable ship, the Prospect.
since you can't make low sec less risky, you want more reward, which would only be achieved by giving the prospect the yield of a hulk.
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Dave Stark
7039
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Posted - 2014.10.08 15:36:00 -
[5] - Quote
Snuse wrote:0wl wrote:The gameplay is there, but the numbers are wrong in my opinion, this is a bit sad, because its back to high sec mining I go ... The numbers have always been wrong. I think they are just to afraid of how it will affect the economy if lowsec activities had rewards scale with risk.
or, y'know... ccp can't do **** about the income of mining since your income is from selling rocks to other players and the game is built upon a player driven economy. |
Dave Stark
7039
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Posted - 2014.10.08 19:13:00 -
[6] - Quote
MsArj wrote:Prospect should get some benefit, or atleast it should be worthwhile.
Done just the same as the OP and it feels kinda gimped.
that's probably because you can't give a cov-ops frigate the yield of a hulk and expect it to be balanced. |
Dave Stark
7041
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Posted - 2014.10.09 12:48:00 -
[7] - Quote
Khan Wrenth wrote:Am I wrong? not really.
the prospect lives to fill a niche that simply doesn't exist. |
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